![]() ![]() They range in size of tiny, small, medium, large, and huge. Planets are either ice, rock or gas types, with an atmosphere of none, hydrogen, oxygen, methane or carbon dioxide. Some stars may be more prone to going supernova which will destroy the entire system, or may cause effects to ships passing by. The standard system comprises a number of stars, planets, asteroids, storms and warp points. These are usually connected to each other by "warp points" through which a ship or fleet can travel to another system. In Space Empires IV the galaxy is represented by a number of discrete areas called "systems" which represent complete star systems. Other ways to win include diplomatic allying with all races and maintaining peace throughout the universe (a difficult feat with rival computer players fighting amongst themselves). Further along the tech tree this is facilitated by technology, allowing the player to destroy planets whole and manipulate stars turning entire systems into black holes or storms. The most direct way is destroying the colonies and home world of their rivals using ever more devastating weapons. There are multiple ways that players can conquer other empires, depending on the setting enabled by the player during set up. The mechanics of the game allow players to either improve their planets' resource production through the construction of facilities or build more ships with which to defend their empires. Combat is not necessitated by the game itself and players are free to engage in political negotiations with their rivals. ![]() The gameplay is similar to Civilization style games in the sense that one controls the overall organization of the alien race on a scale far above that of controlling individual persons. ![]()
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